A prop I made in my second year of uni. Using my headphones as reference I recreated them in Maya in a high-poly state, using ZBrush for finer details like the stitching.
Afterwards, I created a low-poly model, UV mapped it, and using XNormal I baked the geometry of the high-poly into a texture to be put on the lower-poly counterpart. This proved challenging, as the hinges and overlapping parts of the model wouldn't bake properly, after separating them though it proved a lot easier.
Using Maya I exported a UV map that I coloured over in photoshop to use as a colour ID map, and imported it into Quixel Suite 2. After finding the right settings and materials I exported the maps into Unity, arranged the pieces together, lit the scene, and imported a skybox. I also added some code.
Despite some finicky topology on the low-poly and issues with XNormal, I'm very proud of how this came out. Separating complex pieces and baking them individually will be a useful technique in future.