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Solo Game Pitch (CGA Year 2)

For this project I had to create a pitch for a game in the form of a trailer (which also required "gameplay" footage). I settled on the idea of a fast-paced action RPG centred around the use of a heavy melee, a crossbow and dodging after drafting a concept for the main character.

From this I had found a direction of using a dark and sketchy art style lit using 2D normal maps. However, throughout the project this goal became far more difficult than I had anticipated, resulting in cut corners (such as little-to-no enemy concepts, limited animation in the trailer, barely any genuine gameplay etc), ultimately this also lead to me losing direction with the art style, drifting from the initial grim and dark style to a simple and rushed result.

If I were to tackle this project again, I would develop a fully playable prototype, and re-sprite from scratch whilst following the original sketch-themed idea. Furthermore I would produce an art bible to guide me.

Last of the Flame Pitch Trailer

Concept sheet for Nikai, this was amongst the first pieces of artwork for the game pitch. Was unsure about whether or not the white face would be an artistic choice or a mask, but decided on the latter. Bottom right shows the method of sprite creation.

Concept sheet for Nikai, this was amongst the first pieces of artwork for the game pitch. Was unsure about whether or not the white face would be an artistic choice or a mask, but decided on the latter. Bottom right shows the method of sprite creation.

GUI and gameplay concept mockup.

GUI and gameplay concept mockup.

NPC concepts, as well as deciding on the colours. Only the adults made it into the trailer.

NPC concepts, as well as deciding on the colours. Only the adults made it into the trailer.

Environment art concept.

Environment art concept.

Experimentation with creating tile sets.

Experimentation with creating tile sets.

Dialogue GUI concepts.

Dialogue GUI concepts.

In-game screenshot

In-game screenshot

Environment props

Environment props

Enemy concepts and sprites.

Enemy concepts and sprites.